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SandyVGina said:
PeterSilenced said:
SandyVGina said:
Are they refering to dedicated servers? If so then no big deal... Resistance, a PS3 launch title, had dedicated server support which allowed 40 player battles with no host advantage... that was in 2006...

You missed the point ,it's not about one game or a couple games having dedicated servers it is about making sure every game has dedicated servers.

 

I did not miss the point... the point is that Sony spent the $$$ on dedicated servers when online play was free... and now Microsoft is using something Sony had in 2006 to brag about there cloud system.

And its not just 1 game or even a couple games; Resistance, Resistance 2, Warhark, Killzone 2, Killzone 3, MAG plus others all had dedicated servers, no host advantage and more than 18 players!

Killzone uses a mix of dedicated servers to support matchmaking and other features, and peer to peer for the actual gameplay. It's actually very similar to how XBL is set up. MS hosts dedicated servers for their matchmaking service for any game that wants to use it. Most do, some don't. That's why for many games, matchmaking is way faster on XBL than on PSN. On the PS3 developers are more on their own. That's one reason why this whole cloud server stuff could be a big feather in MS's cap next gen. If they offer the ability for dedicated servers very cheap, you could see games having dedicated servers on Xbone and something else on PS4.

And I am talking about actual popular games people care about, not less popular Sony exclusives like MAG, Warhawk, Starhawk, Resistance, etc. According to Titanfall developer Respawn, MS is offering access to the cloud network very cheap. So cheap, that they are going with MS's infrastructure rather than what publisher EA can offer them. That's very telling imho. Of course, time will tell if other publishers get the same deal. Just because MS offers Respawn one rate for their Microsoft exclusive Titanfall game, doesn't mean they'd offer say.. Activision the same rate for Call of Duty.