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Michael-5 said:

LOL, but readying that about Zelda and Mass Effect, wow your opinion is far from the normal.

I tend not to like WRPGs because they love to do choice and then do it poorly. With Mass Effect I kept winding up with three choices I hated. Being big into tabletop RPGs, I typically knew exactly what I wanted "my Shepard" to do, it's just Bioware wouldn't let me do that.

EXAMPLE: Beginning of ME1. I'm on the bridge with the Captain and the alien VIP Nihlus. Joker has just impressed this VIP with an astute bit of navigation and now it's my turn. I want to look professional. I want to stand there and say nothing, or, barring that, ask an intelligent question which indicates a deep knowledge of the situation. What options do I get?

Three versions of "What's this about, sir?"

This is not two minutes into the game and I am already convinced Shepard is one incompetent soldier.

For comparison, in FF XIII-2 you have their choice prompts which do basically the same thing, but I regularly wanted to pick ALL of the options instead of none of them. They're written from a pre-built character's point of view, so both the options and the limited freedom makes sense.

As to Zelda, which one doesn't belong: A Link to the Past, Ocarina, Wind Waker. ALttP and WW both have deep mythology and character development. Ocarina does not.