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S.T.A.G.E. said:
SandyVGina said:
PeterSilenced said:
SandyVGina said:
Are they refering to dedicated servers? If so then no big deal... Resistance, a PS3 launch title, had dedicated server support which allowed 40 player battles with no host advantage... that was in 2006...

You missed the point ,it's not about one game or a couple games having dedicated servers it is about making sure every game has dedicated servers.

 

I did not miss the point... the point is that Sony spent the $$$ on dedicated servers when online play was free... and now Microsoft is using something Sony had in 2006 to brag about there cloud system.

And its not just 1 game or even a couple games; Resistance, Resistance 2, Warhark, Killzone 2, Killzone 3, MAG plus others all had dedicated servers, no host advantage and more than 18 players!


Sony made third parties pay for the online servers as they rightfully should. Microsoft has always sided with the developers and publishers over the people so they made the people pay. Microsofts cloud gaming wont really change very much. THey are good at selling things to be more than what they are.


 much misinformation.