Soleron said:
That's not really accurate. Obviously if you address the hardware directly, there are plenty of card-specific features you can write on the shaders. This isn't viable on a PC. The point of an API is a standard set of features common to all supported systems. The artificial segmentation of the DX11.2 features away from Win7 is not in the spirit of standards. |
But tool kits are made available to other parties by Sony over time when they're available...
My point is that people shouldn't think that DirectX 11.2 being exclusive to Windows 8 and XBO is a big deal.