Nyleveia said:
indeed, and ironically the biggest feature they discuss is regarding ram usage... that wont benefit the xbox one since it doesnt have seperate system and gpu ram... thats a pc characteristic.
op sorry but this news is really nothing to get excited about, and certainly not a reason to suddently change opinions about the xbox one, if anything all it does is make microsoft worse because theyre locking out new features to specific os's purely to boost adoption and not in any way down to previous os's being unable to run said software, its pathetic behaviour on microsofts part, even win8 owners gave no option but to upgrade ti utilize said features. thankfully its not a hardware requirement, so someone will provably hack up the dx release to run on win7 like people did with xp when microsoft pulled the same directx shit with vista. |
"DirectX 11.2 also promises to deliver a large number of other improvements such as more responsive improvements through reduced delay for applications run on top of an API, pre-compiling of HLSL shaders, GPU overlay support and frame buffer scaling."
1. It could be a pretty big deal if this is a marked improvenent in perfomance
2. Yes programmers will utilize this if it makes things easier and improves performance because its for both the PC and Xbox 0ne which will be a large audience
3. It is commonly thought that Direct X tools are better developed than OpenGL and its good to see the improved performance will be hitting both platforms







