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disolitude said:
theprof00 said:
disolitude said:
theprof00 said:
disolitude said:
theprof00 said:
Multimedialover said:

 

ALSO: Fyi, to OP. Link says nothing about self-publishing, and devs say that you STILL need to get a publisher to put a game on xb1, regardless if you use the hinted at SDK that actually doesn't currently exist.

Huh? Windows 8 SDK doesn't exist? I swear I used it 3 months ago...

Not the one that allows porting to the other platforms, like xb1.

Currently, the way to do it is to use Unity.


Unity is currently in beta on Widnows phone and Windows 8...

I don't see why Xbox 1 won't support it, especially when the app store and SDK will be very similar to Win 8.

I'm not saying it won't EVER exist, I'm saying that it currently doesn't.

In fact, just a couple months ago windows 8 sdk was incompatible with windows phone. Things aren't so cut and dry as the pretty little words in the OP. Still no self-publishing, still no software ready to port to xb1, still need to program on a different dev software than the one that is currently the most supported.

Again, it's a rock and a hard place. A dev wants their work on all markets they have to make big sacrifices. MS is bullying devs, just ask any indie. Better yet, you don't even need to ask. They've been very forthcoming on their own, publically speaking out against their policies. MS' response? If you want to work with us, jump through more hoops.

Of course, it's fine for someone like you, who already uses the windows 8 sdk, but it's a different story for others.


Its no different on iOS and Android to a lesser extent. If you want to provide a quality user experiences and standards you have to place hoops in place...

You don't realize other elements that are involved.

For example, most apps use an advertising to offset the free to play model. There are a handful advertising technologies and ad exchanges out there and none of them support the Xbox. Microsoft has a problem with Xbox 360 as all advertising has to be sold through them using their custom technology. I guarantee you that it won't work like the on Xbox 1, as they will use the Windows 8 SDK to integrate with major players in the advertising world.  Even windows 8 apps don't support as many advertising products as they should and Microsoft is working hard to correct that.

Then we move on to video authentication. Adobe Primetime is the current leader for IPTV video authentication and ad insertion. They support 5 platforms right now... iOS, Android, Windows 8, HTML5 and Flash. If them make it seamless for Adobe to integrate their authentication technology, porting those streaming movie and sports apps will be a breeze.

There has to be unification of products and services, at the cost of a few hoops devs will need to jump to reap the benefits later. Microsoft has been working on that for 3 years now... There is no other way to maximize the reach of their product.

I'm not saying I don't understand the whole strategy, though thank you for the information on advertising and video.

What I am saying is that this doesn't fix the problem that indies are currently having with MS and developing for xb1.