Multimedialover said:
theprof00 said:
disolitude said:
theprof00 said: So if I want to make a ps3 game, I have to make a vita game first. How does this make sense to you guys, when instead I could just make a nintendo game like I wanted to in the first place. Why the restrictions? You know, they'll just make games for a competitor if they feel like they're not being allowed to make the game they want. |
If Sony made dev tools where a dev could make a game for Vita and PS3/4 in one swoop, they totally have the right to ask for the dev to make a Vita/PS3/4 game. Problem is that they don't.
Microsoft won't asking devs to make 4 different versions of the game, but to start the development on Windows 8 and let the SDK take care of the porting.
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Umm, they're not asking, they're telling.
Sony doesn't mandate what hoops indies jump through to make games. It's probably the reason why indies adore the ps4 and loathe the xb1, but hey, what do they know?
Oh, and to publish on the x1? You need to have a publisher. No self-publishing. That means you went out of your way to code for xbox, now have to get a publisher (who will take profits from every system you publish for, even the ones you can self-publish on), or publish through MS, who will take a bigger share of your profits, and require timed exclusivity, resulting in backlash from fans, and less profits for the devs.
So smart.
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Sony CANT offer 3x the demographic with no extra work. Unless Sony can make their PS4 code set the same as their Android phones and then magically make a Viao running android to.
Microsoft have designed the 3 systems to use the same code. So making a dev develop the game in Windows 8 SDk benefits the developer HUGELY. As the Xbox One can run it also. same work as 1 indie PS4 game gives the developer the chance to sell it on 3 systems.
Sounds like Microsoft really hate the developer. Sarcasm/
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LOL You literally have no idea what you're talking about. Unity engine can port very easily and cheaply to every platform. The look on your face must be priceless. UNITY U-N-I-T-Y, as in "everything together". It allows coding for any system with minimal effort. And guess what? Almost every indie dev ALREADY USES IT. HAHAHAHAHA
The sarcasm tag makes this post especially priceless. Get a clue.
And sorry, but this is obligatory:
"FAIL"
ALSO: Fyi, to OP. Link says nothing about self-publishing, and devs say that you STILL need to get a publisher to put a game on xb1, regardless if you use the hinted at SDK that actually doesn't currently exist.