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HappySqurriel said:

In every entertainment format (movies, music, television, book and videogames) you can look at the quality of a product based on its 'artistic' merit or based on the pure entertainment value from it. The unfortunate problem is that videogame reviewers arbitrarily choose the metrics and scale that they judge videogame based upon, and these metrics and scales tend to be (very) unfair to certain games and genres.

 


well video games are a little different cause it's the only medium where the user is physically involved and controlling the action.

I understand the wii is a bit different and casual games were meant for causal gamers, but a poorly designed game is a poorly designed game.

When I say poorly designed, I'm not talking about the basic how tos of the game. I'm talking about graphics that are 1st gen ps2 quality, games with soundtracks that consist of 3 songs that endlessly loop, IR controls that don't work, a broken camera system, under 2 hours of real content, and a retail price of $40-50 to boot. Causal or not, simple or not, you can't just inflate scores for games that are obviously handled by a b-team of a dozen or fewer people for the lowest possible price.