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I doubt it will be favorable to B rated niche titles. I don't think they'll sell twice as much to justify halving the price. The people that are looking for those titles will think they are worth it anyway.
It will sooner be the other way around, popular AAA titles going up to $70.

Why start with a low price if you can sell high, fans buy the game and spread word of mouth, then drop the price when sales decline to lure in the fence sitters.

How about $60 at release, offer $40 digital version one month after release, Steam like sales a year after release. That's also a much better way to combat second hand sales.