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ethomaz said:

tres said:

http://www.giantbomb.com/forums/xbox-one-8450/why-does-the-xbox-one-have-a-hypervisor-and-what-i-1437760/

this is a good read on what it should be thats why people said it was lock 3gb dont make sense.   they really should think.  hell they should went with 12 gb

I understand that but it's not PC here.

If you say that devs can use 6GB of RAM... every game have to be 6GB of RAM available for games... so because that you need to reserve that amount of RAM and no other process can use it even if some games didn't use it.

Now looking for the other side... if you are not playing games... no problem in the App OS use more RAM.


keep in mind they went with ddr3 which is great at multitasking not only that.  

"The whole point behind everything above is to accurately express what resources are available to games. We've all seen the information stating that games are provided with 5 gigabytes of memory, 6 of the CPU cores, and supposedly 90% of the CPU cycles. That's going up against the PS4's 8 gigabytes, and a similar processor. Granted, the memory on the PS4 has almost twice the bandwidth, but there are other pieces in the Xbox One that make up for it. Still sounds like a losing hardware battle.

Here's the reality though. We have 8 gigabytes of memory. 5 of which are untouchable and only for games. A developer can always expect at the very least to have those 5 gigabytes. Let's assume that the hypervisor on this thing takes up half a gig of memory. That leaves 2.5 gigabytes available to the Windows kernel. It's not dedicated, but it has access to that 2.5. That doesn't mean your apps will always consume 5/16th of your Xbox One's memory.

The beauty of a hypervisor is we can shut off or suspend operating systems without any effect to others on that same machine. Got a game that needs to load up 6 gigabytes into memory? That's fine - the apps side won't even get in the way. How about 7 gigabytes? I think that's kind of outlandish but let's just suppose. If apps can't run within that last half gig of memory we can just suspend the whole thing and give the whole 7.5 gigabytes to the game."