
Current Funding: $26,000 / $70,000
Time Remaining: 4 Days
Developer: Nine Dots Studio
About the Game:
Remember the space battles in Star Wars Battlefront 2? GoD Factory: Wingmen sounds a lot like that, with 4vs4 online multiplayer, customizable ships, and some deeper mechanics. Technically, it is described as "a competitive 4vs4 space combat simulator in which you build your ships part by part." You use credits you earn by playing online to buy parts, which you can mix-and-match to create your own customized spaceship. The goal of each match is to coordinate your attack with your team mates to take down the enemy team's carrier while defending your own. When an important part of a carrier is destroyed, negative consequences will be inflicted upon that carrier's team -- for instance, destroy your enemy's radar and their team's radars will become weaker.
Pretty straightforward, with a few twists. In particular, the game places a heavy emphasis on teamwork. The carriers' shields are very powerful -- so powerful that it will be very difficult to break through them by yourself. You'll have to concentrate your fire with the rest of your squad to make meaningful progress in battle. Every weapon also has a designated "damage type," and you can use weapons of different damage types together to create "chain reactions" -- basically making combos for bonus effects or more damage, placing further emphasis on coordinating with your team.
About the Developer:
Nine Dots is a team of 7 and the developer of Brand, released on XBLIG in 2012. They have been working on GoD Factory for roughly a year with no funds, and have created a solid alpha build which was playable at PAX.
Platforms:
GoD Factory is primarily a PC title. A Mac version is planned, but "might not be available at launch." Consoles and Linux are mentioned as possibilities, but are not planned for release at this time. Most interestingly, the team plans to make the game Oculus Rift-compatible at launch. They also promise that GoD Factory will not require high-tech, expensive hardware, and will support "a wide range of PCs."
The game is being built with Unity engine, so porting to other platforms would be relatively easy if Nine Dots decides to do that!

According to the developers, they will need much more than their $70,000 Kickstarter goal to make their full vision a reality, but plan to use what they can raise to create a polished alpha build for a "soft launch."
I highly recommend checking out the Kickstarter video. They have a lot of gameplay in there from the alpha version, and it looks really nice.








