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SvennoJ said:
tres said:
Madword said:
The one benefit of having Kinect in the box for all Xbox's is that you can at least make features that take advantage of it. The problem if you make multiplatform games would be that Sony/Nintendo don't, so you have to spend time/money on features that only 1/3 of the users might get access to.

So its kind of catch 22.


thats the same argument that could be said for the touch pad, n'est ce pas?  the one thing this gen has proven is that voice is the main kinect selling point outside of that screw the other console.

the advantage is developers are guaranteed everyone has it and its installed and not just sitting in the closet. what i dont get people cry about using their voice to do something while most of them talk to the game while playing.  i like the idea of kinect monitoring you heart rate.  think sniper elite where if you have it set as an option that it controls your steady if kinect see that youre relax.  or a scary game that if youre calm some crazy stuff just pop out at you, quick switching weapons, etc..  technology is great your playing on it lol.

What? I don't know anyone that talks to their game. A curse maybe now and then, but talking?
I can see head position tracking as a plus as I do know of many people, including myself, that lean into corners or try to peek over a hill in racing games. Not voice commands though, a streamlined quick select menu is much better. It completely ruins immersion if I have to say, "Brick", "Revolver", "Molotov" all the time while playing The last of us for example. I'll use voice when I can actually have a conversation with characters like the adventure games from the 80's and 90's. Get it to work with the Spookitalk engine and I'll bite.

one mans cussing is another mans frank discussion lol.

tbh what they could do is have gesture mapping.  where IF YOU  WANT you could map certain actions to your own gestures.