@nikkom: the reason it wasn't done before was because it wasn't thought of before. The scripting required for storing a players data and then converting that to affect AI is more difficult to set up initially, but I assure you that it still is done in the game on console not on the cloud. What the cloud does is access these data packets and then sends them to appropriate players for AI implementation. Its not something that requires the cloud, and any game with a leaderboard could just as easily save these types of data packets to use with a game.
http://www.esecuredata.com/pricing/servers-101-cloud-servers-vs-dedicated-servers/
very interesting read... basically says a cloud server is a network of devices with one main interface hub that has access to all the systems in the network. compared to a server which is more of a singular machine, but can still be networked with other servers. The key difference would be dedicated servers can be directly accessed rather than just from 1 main point of entry. Also a network of dedicated servers are basically the same thing except it just takes some extra work to add extra servers than in a cloud set up.
Best quote from that link "This being said, Cloud Servers are at the mercy of their hypervisor and the hardware platform they’re running on. They almost never perform as well as dedicated servers. They can’t — they’re a process that’s sharing a computer with others, whereas the Dedicated Server is a totally self-contained computer sharing nothing with anyone."
| Talal said: I will permaban myself if the game releases in 2014. |
in reference to KH3 release date







