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ethomaz said:
platformmaster918 said:
I kinda wish they could get that bandwidth though haha. I guess Xbox will be tougher to use RAM if he could've had all that and decided to go against it even with dat bandwidth for developer friendliness' sake.

eDRAM give more bandwidth than eSRAM but there are cons too.

I think if MS have the option to change to GDDR5 without delay the Xbone then they should have done that but at the end they projected with DDR4 due the 4GB limitatation of GDDR5... Sony really had lucky in this part.

I expect the XB1 couldn't even use GDDR5 even if you dropped it in. Reading the fine print, the PS4's processor is ever slightly faster, so the additional throughput would be irrelevant for a processor which wasn't designed to use it.

The unified memory pool will definitely make the PS4 attractive to devs, but it means this generation has some very odd choices. GDDR5 is not quite as good as GDDR3 for OS and CPU use, so if you really want to push the envelope of the CPU for an enemy AI or something, your best platform choice is the Wii U, which has both GDDR3 memory and CPU cores with significant caches.

If you just want to mash X to compile, the PS4 is the no-brainer choice. Sony really did a great job on streamlining development, which I'm sure is why they focus so much on Indy stuff: their console is no question the best for indy developers.

I imagine the XB1 will be the graphical powerhouse of the generation between the eSRAM and cloud computing. I just wonder with graphical diminishing returns if that means anything this gen.