thismeintiel said:
Wow, that's a really weak argument. For the family share plan (if it even worked like some believed), 10 people could share the same game. The devs saw no extra money from that. Of course, Sony had a similar setup, but only with 5 people. What happened? Devs demanded it be lowered. If you don't think they same thing would have happened with family share, you're dreaming. As for PS Plus, do you honestly think Sony is just stealing the dev's game code and giving them to Plus members? Lol, if you do. No, Sony is giving them a piece of the pie. They either give them money based on how many times their games are downloaded or, and this is how I think it's done, they give each dev/publisher a certain amount of every subscriber's payment. So, say a dev says it's cool to put their game on Plus, Sony probably gives them ~$.25 for every member of Plus. And they probably also give like ~$.05 for every game that receives a Plus discount. This means that Sony keeps about half of the money from the sub fee (or ~$25M for every 1M Plus subscribers), while a dev can get ~$250K for every 1M Plus subscribers if they offer their game for free, and ~$50K if they offer there game at a discount. So, it's a win for Sony, the dev/publisher, and the gamer. |
its still selective. ijs microsoft could have thrown the same bones to devs. and if you actually think about all that you wrote. why was the drm important for this so work. developers would have also been compensated on every used game sell (why people had a problem with gamestop paying developers is beyond me). that means that the developers could have recieved totat compensation on both physical & digital media
also the fiasco that was sony setup was people just downloading their games on their friends console and away they went if im not mistaken. like i said i like plus for what its worth and i said ms shouldve have done something like it long before plus even came out.







