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I'll be honest, while I think that Ryse looked impressive from a visual perspective, I did not like what I saw of the gameplay. From the limited gameplay demo, the combat looked very simplistic, basically attacking until you get a "finisher" button prompt, which then activates a cinematic action sequence with another button prompt that you have to time (I'm guessing to receive a higher score or something to that effect).

Perhaps these button-activated, cinematic action sequences are only heavy during this "Saving Auxiliary Regulus" scene of the game, because if the gameplay is like this throughout the entire game, I'm afraid that Ryse won't be fun to play, at least for me.