disolitude said:
I suppose thats the memory utilized by Killzone? If it is, thanks for proving me right. This game would run fine on a 1gb nvidia card with its 800mb render targets. some textures may suffer from pop in but it wont be too noticable. When running out of VRAM, modern GPUs will run into a hybrid mode where the drivers/GPU start streaming texture data from system RAM over the PCIe bus to make up for the "missing" RAM. All this other stuff can be loaded on the fly as the card needs it...pixel shaders, textures...etc... but if render target absolutely can not be > than VRAM, if it is, you get bottleneck and frame rate drops. |
You misunderstood again... only 572MB is cache.... everything else is used to make the scene... you need the used texture loaded in memory to use them.