RolStoppable said:
Actually, Sony's IPs usually release at a higher rate than Nintendo's IPs did back then when they were created. Yes, there are many Mario games nowadays, but that's because the Mario IP has branched off into several successful spinoff series. If you look at these spinoff series individually, you'll notice that there are usually several years between releases. This means that legacy isn't built through high frequency of releases, but rather reasonably spaced out releases. Basically, the only Sony IP that followed this path is Gran Turismo which just so happens to be their most successful one. Pretty much everything else got worn out, because Sony released too many games close to each other. This is also the main reason why Sony comes up with more new big budget IPs than Nintendo, because they don't have much of a choice. Once a series has declined to the point that it won't move two million copies anymore, you might as well start over with something new. |
exactly. Twisted metal 1-4 were all on PS1 while only MK64 was on N64. Which sells better as an individual game? You better believe it will be Mario Kart. This strategy works wonders because whoever buys the system whenever that wants a game in that series buys that one and it usually stays at a higher price (see Mario Kart DS) which means you only have to spend development on 1 game and you make a lot of money off it. Some games I wouldn't like this model but a game like GT should only be released once a gen.








