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happydolphin said:
DevilRising said:

Smug cynicism only carries you so far, even on the internet.

 

What, precisely, do you find "pleasantly ironic"? That I would prefer Smash Bros. to stay the way it is, instead of trying to emulate regular fighting games? And that if I want to play a "Deeper fighting experience", I'll PLAY one of those regular fighting games? I fail to see the "irony" in whatever you're attempting to point out.

The irony is that for many Smash is serious business, it has a VERY competitive community, and the game has very advanced techniques that are much more difficult to pull off than the advanced techniques in most fighting games. I know, I regularly play Street Fighter IV, and I can tell you that some of the advanced concepts in smash just as cancelling lag, zoning, reflecting, catching and edge-guarding/recovery are very difficult to fully master.

The irony is that you know nothing yet call people in this thread morons. That's the ironic part. Street Fighter and others are not more serious business than Smash is for any logical reason I know of.


No, the true irony here is you assuming I "know nothing", and feeling like you needed to comment in the first place. I'm fully aware of the so-called "Competitive Smash Community" that still to this day only play Melee, and they're more than welcome to do so. But I'm sorry, Smash Bros. is not, nor was it ever intended to be "serious business", and people shitting their trousers like spoiled brats because they expect that Smash should be made for THEM, and not "For everybody", is pretty fucking hilarious. Not to mention terribly sad. Smash Bros., from the very BEGINNING, even before it was CALLED "Smash Bros." and before it featured Nintendo franchise characters, the core gaming idea as set out by Iwata and Sakurai, was ALWAYS "a fighting game that anyone could pick up and play", along with the as-yet unrealized notion of 4-player fighting.

Beyond that, Smash has never been a traditional fighting game. It's a mish-mash of platformer and fighter, and it's that uniqueness that makes it stand out. People wanting the series to go back to being exactly like Melee, is a step backwards that Sakurai does not need to take. I'm sorry, but he doesn't. If a vocal minority love the way Melee played so badly, well, it still exists, they are welcome to continue playing it. But why SHOULD Sakurai and Co. feel compelled to cater to, as stated, a vocal minority, instead of trying to make the series stay true to what they always inteneded it to be, a game "for everybody".