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Porcupine_I said:

Bolded: You do know what the word subjective means, right? Besides, the post was obviously rather sarcastic in nature.

But to answer to your post, Quick Time Events are usually a solution for game mechanics where there is no intuitive controller move that would work for the desired event. Like cinematic finishing moves of bosses or mini bosses. It is a solution to allow you to interact with this scenes instead of only making you watch them with the benefit of a possible reward if you pull them off.

of course they should never come out of nowhere, be the main gameplay mechanic or punish you unfairly if you miss them, but if they are implemented the right way, they can very well enhance gameplay.

 


I'm sorry, but I just personaly don't buy that at all. I don't think QTE type stuff "enhances" anything. And developers using it, as you say, because they can't figure out how to make that kind of thing work for the gamer to pull it off manually, to me that's just laziness, plain and simple. If their games are so great, and their gaming engines so advanced, and if they're such good developers, they should be able to figure out how to make gameplay more complex (or even simpler) as it needs to be, in real time within the game action. Instead of dumbing it all down by hitting the breaks and making people go through the motions pressing ____ button, holding ____ direction, in sequence, etc. 

 

To ME, and apparently to a lot of gamers, that's just boring.