disolitude said:
This is false. Your GPU ram is only good if it can be utilized by the GPU itself. A GPU found in PS4, with 176 GB/s shared bandwidth with the CPU(more like 140 GB/s for GPU alone) and 1100-something cores can not push enough pixels to utilize 4 GB in a single frame. Killzone Shadowfas can utilize 3.5 GB of VRAM at some point thanks to texture caching or other elements it decides to store on the GPU, but it will never ever ever ever use 3.5 GB in a single frame, hence a 2 GB GPU would be plenty. There are GPUs that are 2-3X more powerful than PS4 GPU (GTX 690 and 7990) which cant utilize 2 or 3 GB of RAM before the GPU itself becomes the framerate bottleneck. We're talking massive 5760x1200 resolutions here... |
I'd like for you to specify exactly what is false, because considering you acknowledged the 3.5gb, I'm left to assume you meant it's false that buying less than that would be suicide. To say that is false assumes developers aren't just going to optimise for consoles and then do a quick and dirty port to PC (yes, despite being made for all intents and purposes on a PC) for almost every title like we saw this generation.
And don't get me wrong, I'd love for you to be right since I'd love to buy an 8850 whenever it's out and have been waiting on that for a good while now, but right now I'd rather air on the side of caution rather than be sorry in two years.