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disolitude said:

This is false. Your GPU ram is only good if it can be utilized by the GPU itself. A GPU found in PS4, with 176 GB/s shared bandwidth with the CPU(more like 140 GB/s for GPU alone) and 1100-something cores can not push enough pixels to utilize 4 GB in a single frame.  Killzone Shadowfas can utilize 3.5 GB of VRAM at some point thanks to texture caching or other elements it decides to store on the GPU, but it will never ever ever ever use 3.5 GB in a single frame, hence a 2 GB GPU would be plenty.

There are GPUs that are 2-3X more powerful than PS4 GPU (GTX 690 and 7990) which cant utilize 2 or 3 GB of RAM before the GPU itself becomes the framerate bottleneck. We're talking massive 5760x1200 resolutions here...

lol you really didn't knows what are you talking about...

CPU Load
60 AI characters
940 entities, 300 active
8200 physics objects (1500 key-framed, 6700 static)
500 particle systems
120 sound voices
110 ray casts
1000 jobs per frame

System Memory (1536MB Total)
Sound: 553MB
Havok Scratch: 350MB
Game Heap: 318MB
Various Assets/Entities: 143MB
Animation: 75MB
Executable/Stack: 74MB
LUA Script: 6MB
Particle Buffer: 6MB
AI Data: 6MB
Physics Meshes: 5MB

Shared Memory (CPU/GPU - 128MB)
Display list (2x): 64MB
GPU Scratch: 32MB
Streaming Pool: 18MB
CPU Scratch: 12MB
Queries/Labels: 2MB

Video Memory (3072MB)
Non-Streaming Textures: 1321MB
Render Targets: 800MB
Streaming Pool (1.6GB of streaming data): 572MB
Meshes: 315MB
CUE Heap (49x): 32MB
ES-GS Buffer: 16MB
GS-VS Buffer: 16MB

PS. And the GPU can use all the 176GB/s bandwidth... the CPU will use at max 20GB/s (CPU don't need more).

Bolded: FALSE