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Zappykins said:
Adinnieken said:
Zappykins said:
The Tessellation in DirectX 11 is already awesome! I hope this makes it even better and smoother.

But I don't follow Microsoft's naming. We already had 11.1 now we have DirectX 11.2? Why not call it DirectX 12? It doesn't really matter, just curious.

It's a minor build.  MM.mm.DDDD

MM = Major build.  A significant feature update.
mm = Minor build.  Typically small but significant feature additions/changes.
DDDD = Daily build.  Users typically don't see these beyond the released daily build number, but this version number is typically indicative of the normal programming process and work that is done on a daily or routine basis. 

Thanks, I know it is complexly trivial what they call it. But I remember with the current Xbox 360 we have DirectX 9.0C.  Now we get DirectX 11.2 I just find it a bit funny.

I do still wonder what DirectX 12 is going to be.  It will probably require a hugely powerful more than 10+Tflop GPU in my guess.  It is just conjecture though, from how tech is advancing.

I am still amazed how they can optimize something that has been out for a few years. Impressed by that I am.

Windows 2000 = Windows 5.0
Windows XP = Windows 5.1
Windows Vista = Windows 6.0
Windows 7 = Windows 6.1
Windows 8 = Windows 6.2
Windows 8.1 = Windows 6.3

Despite the fact that there are major visual differences in the UI, the kernel is largely the same from Vista to Windows 8.1.  Windows XP and Windows Vista weren't simply visually different.  There were major funtional, core changes in how the OS functioned.  In fact, more were supposed to happen, but never did.  The biggest one that didn't make it was the plan to build the OS upon SQL.  The idea being, store everything in a blob in a database.  That's the reason why Winsows Vista consumes all your memory and delegates it back to any programs you run, it's the same way SQL actually works.

With Windows 7, it was just a matter of removing some of those functional changes intended for a SQL-based file allocation table.

Also, up until SharePoint 2010, this was also how SharePoint worked.  All files got stuffed into SQL Server as a blob.  However, it becomes inefficient when the files become too large.  Essentially, the same thing happened with Windows Vista's new FAT.  It didn't work effieciently.  Cool idea, but it just didn't work out.

The whole point is: Yeah, you never know what you're getting with Microsoft.  Marketing trumps versioning conventions.

DirectX 1 - 9 were actually all minor versions starting with DirectX 4.02 going up to 4.09.

Only when Vista came out did it change to DirectX 6.00 with DirectX 10.