sergiodaly said:
your math ain't right... there is a direct relation in cores/Shader Throughput, so -> 1152 -33% =~768 and 1.84Tflops - 33%=~1.23 Tflops * at PS4 specifications, although it could use a slower (or smaller bus) version of GDDR5 and don't use eSRAM |
You're right. 33% all around... my bad.
And yes, PS4 would be a pretty big design fail if they didn't have GDDR5 RAM. I don't believe for a single second that they were ever going to put a GPU like that in there and not implement GDDR5 RAM for it.







