I understand the rationale of a QTE: a series of button presses which allows you to do "something awesome" in cutscene form. As long as that's what the developer is doing, that's OK. Just don't make the QTE too punishing on the player because that ruins immersion *(Ehem. Asura's Wrath).*
But a QTE to climb a rope is where I draw the line. That should be done just by pushing "up" on the analog stick.







