German TV show Game One summarized it quite well in one of their shows. I can't really put it all together but it was about QTEs that feel forced and out of place vs. QTEs that add something to the game that wouldn't be there without it or a lame cutscene.
They had an example of one QTE where you had to do it to cross a bridge (I think it was a tree crossing a gap or some plank or whatever) with one of two characters. When you finally managed to get across after multiple fails you'd meet the other character who used an elevator or something lol







