| curl-6 said: Games like Halo 4, God of War Ascension, and The Last of Us have squeezed out just about every last drop of power PS3 and 360 have to offer. |
Consoles games harnessed every drop of power from the consoles a long time ago.
We are at that point now where developers make sacrifices in one area to compliment another.
For example take Halo 3, remove the Tessellated water, HDR, Double Buffering, then add some additional things like Impostering, Texture Streaming introduced in Halo Reach, then use the extra resources to boost things like character models, lighting, texture resolution to improve the overall look of an image in Halo 4.
In the end, minor graphics effects that were relatively taxing that not many people would have paid attention to are removed and bigger changes on the surface that everyone would notice are made.
In the end, the game looks far better overall.
On the PC however, that generally doesn't happen, they just keep improving *everything*, sometimes going overboard with effects on the smallest of details that brings down even the fastest of machines to it's knees. (I.E. Crysis.)
In a few years the PC then handles it no problem.

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