Mr Puggsly said:
Viper1 said:
It also sacrififed a lot of textures and polygons. In some sections, it's really bad. Even the cutscenes were just video of the GC builds in-game rendered cutscenes.
As for the debate, both were able to top each other in different aspects. Neither "easily" overpowered the other. Claiming so is beyond the scope of objectivity.
What it really came down was that the Xbox was easier to work with thanks to DirectX yet the GC's TEV shader system was almost equally as capable for those developers that took the time to learn it. You really can't answer this question definitively because of the trade offs each console had over the other and the subjectiveness inherent with the question to begin with.
|
But I don't think Gamecube could top the Xbox at anything. I mean in regards to specs was the Xbox not superior? Furthermore the Xbox was easier for developers to work with.
It certainly must be easier to bring the best looking Gamecube games to Xbox than vice versa.
|
http://gamrconnect.vgchartz.com/post.php?id=4731562
While I agree that some Xbox games wouldn't work on Gamecube, the opposite was also sometimes true; iirc Factor 5 said in an article that they could not have ported Rogue Squadron 3 to the Xbox and have maintain the same performance (regarding polys and textures, I believe) that it had on the Cube.