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Bong Lover said:
The Wii U does indeed expand on the Wii. It's not like Nintendo has ditched motion control and that you can no longer use the Wii mote. They attempted to expand on the Wii by making what they called a 'deeper, wider experience'. They did this be introducing asymmetric play to the mix.

The concept itself is great, and that type of gameplay is extremely fun, maybe even more fun than motion controls were when that came out. What it is not however, is immediately and intuitively understood. If you try to explain the draw of it, people have a hard time understanding what it means. I think Nintendo would have been much better off if they had Nintendo land as the (or one of) show case titles in store demo kiosks rather than Rayman Legends.


You are spot on. To me this is a big factor. With wii there were three distinct groups. The casuals, the second console and the core.

What was the wii's biggest selling point? The Answer: SIMPLICITY. Journalist lapped up the simplicity of it and hightlighted the fact that ANYONE can use it. Queue the causals.

The wii U in contrast comes across to many, as you more or less pointed out, as complicated. A complete turnaround from the wii. There goes millions of potential casual buyers at a stroke. Even if the wii remote works with the wii u the tablet is a turn off to many casuals who wanted more of the same ease of use.

It wasn't games that got people buying the wii, it was it's innovation of simplicity. From 25m gamecubes sold in it's lifetime to 50m wiis sold in a blink of the eye says it all.

Another big selling point the wii offered was it's role as a second console. It still remains to be seen if the wii u can repeat this role or even get close.

The OP and others have made some good points, although I don't think the name is an issue, at least a major one.