Kasz216 said:
Used games ALLOW more unique games and developers to take more risks. Why? Because if i buy that new $60 game i'm not sure about and it sucks. I can sell it for $45. Otherwise i'm going to only stick to my core games constatly afraid i'm going to get burned for $60 with no recourse. The lack of variety is due to publisher being myotpic and thinking everything needs to be a big blockbuster with gigantic budgets.
Also don't be shocked when you find out the Steam community market is going to end up being a trojan for used game sales. |
I was away for the weekend and this thing got 100+ replies lol... You're again describing day 1 sales, which is what I am saying is part of the problem.
I personally believe game buying works in tiers. Day 1 tier, amazing reviews tier, word of mount tier, price discount tier... Sure, someone that has a very limited budget may stick to the core group of games they know will deliver the goods when it comes to day 1 purchases.
However people that have money will take more risks with their purcheses. Over time, as price drops and word of mouth spreads, stellar gaming experience will stand out as a good purchase regardless of which tier you belong to. If the product is stellar, publishers can rest assured that people will keep buying new copies of this game as the word of mouth spreads and price cuts happen...since no used coppies will be around cutting in to the sales.
No one wins if the industry keeps making indistinguishable games spanning 4 of the same genres over and over since they know you will justify buying them day 1 and then trade them for 45 bucks when they suck...







