Fayceless said:
They are a gaming store. The existence of gaming stores is great for gamers, the industry, and smaller developers. We probably wouldn't have seen Xenoblade Chronicles get a U.S. release without GameStop - Nintendo was timid about and bigger retailers probably were too. They're a great place to pick up everything you need for gaming, and buy niche games, or older games, that you might not find anywhere else. However, the existence of gaming stores DEPENDS on those margins from used games. Margins on new games are far too small to actually run a business on. There's no "commercial exploitment" going on there, it's no different than selling something to a pawn shop or thrift store. Wholesale margins on products usually double the retailer's money at full price. New games don't come close to that, as $45 of every $60 game goes to publishers - only a 33% margin. You're not going to run a successful business off that, so without used game sales and their high margins, Gaming becomes exlusive to Wal-Mart and Amazon. |
@bolded: Yes, this is a very good point, and in general GameStop is behaving in a legit way, BUT it went too far, unbalancing the natural equilibrium between new and used, exclusively towards its own interest and screwing both publishers and end-users too. But this point you mentioned is really an issue that if solved could contribute also to solve the whole problem.







