| Slimebeast said: The gameplay looks very simple and dumbed down to me. I don't see any difference to Uncharted which to me played like an interactive movie (to me most modern HD games are essentially interactive movies). The only difference seems to be the pacing, if Uncharted was designed to be 30-70 stealth versus gunfight, in The Last of Us that ratio is a bit more adjustable according to your style. I sneak up to an enemy and then I'm given a visible prompt to hit triangle or square to trigger a fancy takedown animation. Where's the fun in that? People including journalists seem to be totally engulfed by hype, I feel like an honest opinion and review is hard to find about this game. |
I agree with this.
And yes, I completed the game (me and my friends were taking turns whenever someone died/got tired). We finished it in 2 weekends, I barely played during the second one because it was the same thing over and over. Except for a boss fight now and then.
Yes, it is a good game, the story and characters are outstanding in the game industry but the gameplay isn't. It was pretty easy to abuse the so "good" AI.







