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The dedicated server bit sounds like it was BS. Mark Rubin has come out and said Call of Duty won't be using dedicated servers yet because apparently people "don't like dedicated servers" and they feel the tech "isn't quite ready yet":

http://www.ausgamers.com/features/read/3316211

AusGamers: Talking about mods and wishlists, and I know you can’t talk about multiplayer at the moment, but a big component of... specifically on PC, but also with next-gen and the giant number of Microsoft’s servers that have been ramped up for next-gen, what’s the situation moving forward -- from that wishlist perspective -- in terms of dedicated servers; going back to that model because it really did split the community in half, especially on PC...

Mark: We had dedicated servers on Modern Warfare 3... or are you talking about the difference between people who “Find Match” versus people who use dedicated servers?

AusGamers: Yeah...

Mark: The funny thing is we found people -- the casual people -- prefer “Find Match”. They don’t like dedicated servers, because to them they feel like they’re generally being put into an unfair advantage, it’s a little more than they want to handle from a mental standpoint...

AusGamers: But is there no way to cater to both?

Mark: There may well... it’s definitely a challenge [and] I can’t talk too much about it, but we are examining the tech advancements in that area. Personally I think it’s something [where] we’re not going to see an instant gratification change, we’ll probably see it as a gradual over time change as the tech... so we’ve been doing some investigating and the tech isn’t quite ready yet, and so we’re “almost there, almost there” but you know, I’ve seen a number of reports lately with, you know, Xbox One and their whole Cloud system, [so] there’s potential there and we’re not bandwagon guys -- we’re not going to jump on the bandwagon day one, but we’re going to watch and see if it’s the best thing to do for the game.