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JayWood2010 said:
Xenostar said:
JayWood2010 said:

300,000 servers and cloud computing are different things.  Cloud computing uses those servers but is a feature of it's own.  Every single feature is going to be running through servers.  Just like sony will have servers (Number is unknown) for PSN.  Servers are required for online.

There is still no truth in  "Every game on Xbox Live will have a dedicated server.  No host advantage, no lag, no rubber banding." Those 300,000 servers are for the cloud, match making, login servers and game authentication. You seem to have made some crap up about all games having dedicated servers. 

It was reported by Wired after an exclusive look at the Xbox One.  You are more than welcome to look things up. 
http://www.wired.com/gadgetlab/2013/05/xbox-one/


Again that is an assumption on wireds part, an example of what they could do with these servers, just aint going to happen. If it was MS would be screaming it from the roof tops as it would be something massive to shout about. Instead they talk about the theoretical power of cloud computing and having 5 billion transistors instead of just giving us an actual spec. Ill take a bet right now that all games on Xbox one will not run on dedicated servers.