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disolitude said:
badgenome said:
disolitude said:

I see a lot of back and forth, but I never feel like people list the actual reason that used game sales in the current form is killing the industry (Gamestop 100% profit - publishers 0%).

Completely false. Used game trade-ins subsidize the purchases of new games, and consumers are both able to buy more new games because of this and are more willing to do so because they have trade-in value so they aren't risking all $60 if they don't like the game.

Not true. When a used games is traded in, it takes a potential sale away from a new game. You can have an endless cycle of users trading used games for other used games and only gamespot making money in the process.

Also you can trade games at Best Buy and buy a TV for example. I've done it...


This hasn't been the case for any product they've done studies on. So i'm interested why you think it's different in videogames.  Every study from Cars, to books, to clothes show that a healthy used market increases sales of new products.

Used games ALLOW more unique games and developers to take more risks.   Why?  Because if i buy that new $60 game i'm not sure about and it sucks.  I can sell it for $45.

Otherwise i'm going to only stick to my core games constatly afraid i'm going to get burned for $60 with no recourse.

The lack of variety is due to publisher being myotpic and thinking everything needs to be a big blockbuster with gigantic budgets.

 

Also don't be shocked when you find out the Steam community market is going to end up being a trojan for used game sales.