By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Legend11 said:
MikeB said:
@ Legend11

ou honestly don't think that the RROD has negatively impacted sales of the 360?


Yes, more new people would have been attracted, but also fewer XBox fans would have bought multiple machines. Overall the RRoD and drive related issues are very negative, it hurts reputation and consumer satisfaction. But the 360 would IMO have lost significantly regardless, looking at the PS3 roadmap.

As for the PS3 having "better" technology, in my opinion it's better to have technology that is easier and quicker for programmers to use rather than something which forces programmers to write their code in a particular way and ends up costing unnecessary delays and expenses for developers.


No, need for delay if lead on the PS3 (look at how fast Insomniac is pumping out top quality titles, this year they will already release a 3rd generation game as good as fully adapted for the PS3). It always took developers extra time and effort to port DirectX games to Mac, Linux and Amiga as well. Microsoft does not build tools which enhance porting difficulties to rival platforms.

The most impressive PS3 games have an edge over the most impressive 360 games already, sure it's easier to tap the 360's potential, but there's also not a lot of room for growth (far less potential). Probably already Gears 2 will see the 360's peak, I was expecting better from Halo 3 (4th generation high profile, high budget 360 exclusive) and Mass Effect from a technical perspective. Uncharted & Ratchet showed huge advancements just like you would expect from 2nd generation PS3 games. 2008 PS3 games will set new milestones increasing this gap, with more than enough headroom left to see this trend continue for quite a while to come.

Porting DirectX games to Amiga? The Amiga was dead when the first version of DirectX came out, nobody was porting from DirectX games to the Amiga. It filed for bankruptcy a year before the first version of DirectX was released and some European company released 2 very niche Amiga models after that.

The rest of this discussion is based on a "What if?" and people's opinions and it isn't worth arguing over since nobody knows what would have happened and can only give their best guess.


I know the devs which have ported games like Shogo, Descent: Freespace, Heretic 2, Quake 2 & 3, Gorrky 17, etc to the Amiga and have rights to a long list of other games including SiN and Worms Armageddon.  A quote:


"A.T. Hun: What is the greatest challenge in porting a Win32, Direct3D game to Linux?

Thomas Frieden: Well, it's getting the Win32 and DirectX stuff out of it :). That's most of the work. Direct3D and especially DirectDraw are the most critical parts, as well as DirectMusic. There are other considerations, like byte ordering, which is no problem on an x86 based Linux, but on PPC and Alpha. Then, there's also some small work to be done to come across compiler specific constructs. But in the case of Shogo, we are using gcc on Amiga and Linux version, so this is no issue anymore."

 



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales