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TheBlackNaruto said:
J_Allard said:
 

The biggest thing for me was the family share feature. Which, even if limited to SP only when 2 people play the same game, was an amazing feature for a platform handling digital copies of games. People bitch about their rights and what not, this was an element that was entirely consumer oriented. There is also the ability to play any of your games anywhere without having to bring a console or memory card or something. These are locked down on both current consoles and you can only do it with restrictions. Being able to family share a game with a brother or friend is cool. Being able to go over to his house and not only have the full game available off the cloud, but also all my content and saves for the game.. amazing.

The cloud uses for gaming is another potential killer app that is affected by this. If some are online and some are not, there is less a chance developers will cater to the people who utilize the cloud to its fullest imho.

Not to say there aren't positives. I was skeptical and worried about my ability to resell games. Well now that's not an issue. But that was pretty much my only worry. Now they just have to fix that price.

Ahhh okay I got you now. Yeah the family share was a very nice feature. If I am reading correctly it is kind of how it is now with the PS3 and cloud by logging in as your self from another console or what not(atleast I think it sounds the same). That would have been a lot easier and would have been pretty cool. Not sure if it would have helped or hurt the industry though. But I do understand your point and it does suck to have lost that.

Now as for the cloud and it's uses for gaming, they can still be applied right? So that's not as big of a deal it is just all of to the developeers to utilize the cloud. Hopefully they still do, because I am curious to see the benefits from it for us as gamers. If it is anything like people say then developers could make some pretty good tweeks to the game sof today.

Lastly I feel that gaming in itself is pretty stagnant across the board(Sony, MS, Nin and PC) we are basically AT THE LIMIT as far as graphics so and now most games on ANY platform have been done before. The most we can see is building on what is already done and polishing/prefecting it while adding personal tidbits here and there. So now where the industry goes is all up to the imagination of the developers. But good post and input as always and thanks for answering my question!

Well there were apparently MP restrictions and stuff so I think it was more of a way to get people into a game with the hopes that they would then go out and buy it. Developers certainly can still utilize the cloud, I just worry about the priority it will receive when they know some people have no Internet. Kind of like the HDD and no HDD 360 consoles. Developers had to design games as if the machine had no HDD. I think as the gen progresses and great broadband becomes cheaper and more readily available, it will improve. Kind of like how on PS2 at the start we saw plenty of online games neutered by catering to people with 56k, but by the end a lot of them required broadband.

I agree about the stagnation. I hope they change things up, we saw plenty of developers and publishers go under this gen. With the new gen being the same policy wise, seems we could lose some more.