By using this site, you agree to our Privacy Policy and our Terms of Use. Close
badgenome said:
Esquoret said:

So when the host quits, that's the end of the game - you fail? It doesn't transfer the remaining players to another host?

And when you fail a 100% risk mission, all your dudes die and you gotta start again?

Sounds like a recipe for frustration, with a side of rage quit. I hate multiplayer trophies! Why couldn't they just stick to what Uncharted did - just try a game or two in multiplayer, that's it.

Yeah, sort of. Basically, you get points (supplies) for kills, revives, etc., and the larger your clan the more supplies you need to keep them all healthy. So if the host drops, your people start starving. I guess there is host migration, but people have figured out that quitting through the XMB doesn't penalize them. If the host quits it does penalize everyone else, however... although I've seen some people saying they're not being penalized anymore.

100% risk missions are no big deal if you do it right. There are a lot of missions you can fail, no problem, because they just give you a bonus of 10% or so to your membership. Even 60% risk missions are fine, since that just means you'll need fewer supplies to keep your remaining people healthy. So if you just do harder missions for everything else and save the easy ones (marking enemies, or simply downing them) for your 100% risk mission, it's cake. The only problem I see is that, again, if the host quits on you THREE times in a row (as happened to me!) you can be boned. And you could even be on your 12th week, no less. But people have complained about it, so hopefully Naughty will make it so that the host dropping doesn't advance the days or something, which would solve the problem.

And maybe they will, or even already have. I was playing just a bit ago and joined a game in progress. At the end of the game it gave me bonus supplies for joining late, something I haven't noticed before. There's a thread on the forum complaining about how joining a game late pretty much screws your ability to get enough supplies, so I think they just added this.

I see, thanks for the info! And I added this paragraph to my last post, but not in time before your reply. I wanted to ask if you think this is normal or not:

I checked two trophy sites, and both of them have "Knowing the Basics" (Win a game of Supply Raid and Survivors in find match) at a LOWER percentage of attainment than "Populace" (Build your clan to 40 people in Factions). I'm assuming you'd need to win more than two games to get to 40 people should put "Knowing the Basics" at a higher percentage - people have said that it does glitch, and if that's the case, it seems it's glitched pretty significantly judging by the percentage difference.



My website: Precocious Ragamuffin