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superchunk said:
Adinnieken said:

Based on what?  I'm basing my opinion on what Microsoft was saying would be possible.  How could you say it's no where near the same as used gaming when it doesn't actually exist and no formal plans were made?

They gave a 10,000' overview at E3, so I'm not sure how you can say it isn't or is the same as the current used game system?

What are you going on about? It was clearly laid out.

Disc now.
You own. Can be gifted/sold/bought freely to/from/through anyone... infinitely. oh, also no rental options.. so if game sucks, #dealwithit.

Their system.
Can only "gift" once to someone on your live system for more than 30days. Then game is theirs permanently... can't ever be gifted or traded in or sold again.
Can only trade-in or buy used through approved dealers based on fixed prices.

How is that anywhere near the same?

And if you gift it, how does that impact you whether or not a person can gift it beyond you?  You would still have the ability to gift it and you could, in that ability negotiate a price for the gifting.  The reason for the 30 days was to prevent someone from hacking your account, adding their gamertag as a friend, then gifting your entire game collection.  The benefit of buying new is you can gift it if you want.  The drawback of getting a game gifted is you don't.

The prices weren't fixed.  The prices were left up to the retailer. 

This also doesn't exclude possible changes in the future.  Remember, a recent legal requirement in the EU would have required Microsoft to develop a means to  allow gamers to sell digital content.  So to comply with that they would have had to implement something.

Just because a system isn't in place doesn't mean game rental wasn't possible.  It absolutely is in a active DRM world, just as it is in a passive DRM world.  The problem is a system wouldn't have been available at launch, but it isn't to suggest that the problem didn't have a solution.