disolitude said:
I am not sure what you're after here. No Ballmer didn't say they have lowest latency. He said that Azure is number 1 in cloud services. Here is another article about this: http://www.reuters.com/article/2013/02/19/ma-nasunicloudstorage-idUSnPnNE62116+160+PRN20130219 Bottom is the paragraph that answers everything you're asking proof of. Speed, latency, scalability. There is not much else you can benchmark cloud computing on at the moment. For the 2013 CSP Performance Test, Nasuni measured performance across three categories: * Write/Read/Delete Speed: This test measures the raw ability of each CSP to handle thousands of writes, reads and deletes (W/R/D) with files of varying sizes and levels of concurrency. * Availability: This test measures each CSP's response time to a single W/R/D process at 60-second intervals over a 30-day period. * Scalability: This test measures each CSP's performance consistency (or lack thereof) as the number of objects under management increases into the hundreds of millions.* Speed: Azure was 56 percent faster than the No. 2 Amazon S3 in write speed, and 39 percent faster at reading files than the No. 2 HP Cloud Object Storage in read speed. * Availability: Azure's average response time was 25 percent faster than Amazon S3, which had the second fastest average time. * Scalability: Amazon S3 varied only 0.6 percent from its average the scaling tests, with Microsoft Windows Azure varying 1.9 percent (both very acceptable levels of variance). The two OpenStack-based clouds - HP and Rackspace - showed significant variance of 23.5 percent and 26.1 percent, respectively, with performance becoming more and more unpredictable as object counts increased. |
Just a question before i get into this. Do you have any experience with cloud computing solutions? Actually using/developing on cloud services at enterprise level?
Edit: Also the reason why i asked about latency was because you added that in. Yet no1 was talking about latency not Ballmer and not the article. Perhaps you were just using the word incorrectly. And im pretty sure the reason why you added in that bit about latency was to make as if MS have some super low latency cloud solution that will allow for all the crap they were talking about using cloud to enhance games which is what this thread is about.







