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disolitude said:
ethomaz said:

disolitude said:

But the AI isn't "running" in the cloud. AI enhancements are being calculated in the cloud with instructions sent to your Xbox One. Everything is still running locally...

MP disconnects due to internet outage and cloud computing aren't the same thing and shouldn't be seen as same.

The way this HAS to run in single player is -  anything cloud based "enhances" the game. Game has to be fully functional in single player without the cloud and enhancements happen when your internet is up and running.

Like Dead Rising 3 may have 5000 zombies on screen at one time. Without cloud computing, there may be 500 different AI patterns that zombies share, however with cloud each zombie can get its own AI pattern and behaviour.

So no gameplay or graphcis change after all... so what the "advantage" of Cloud??? And the dev already said the game gets boring with suck number of zombies on the screen... they downgraded to way less.


Advantage of the cloud is that the PS4 version will run the sucky zombie AI while the Xbox One version will have "enahnced" AI if you're connected to the internet.

Someone above said that "Better with Kinect sensor" sticker will be replaced with "Better with Internet connection" on the Xbox One games.

Another advantage is that devs don't have to worry about the cost of server hosting and can incorporate this in to Xbox One games. Multiplat matchmaking on Xbox One games will be faster with less downtime. What do you think is better 50 EA servers that Fifa 2014 will use for PS4 or 100,000 Microsoft ones? The irony is that the 50 EA servers will most likely run on Microsofts cloud too except EA will have to pay for it.

Finally there may be graphical advantages too and shorter/less loading times as well. But these need to be shown by MS to be considered as credible advantages...

The bolded part seems reads as if my crossplatform multiplayer dream is more out off reach then ever before T_T