ethomaz said:
Forza is a great example because it already shifts the graphics when you are runnin with 1 car at screen and 16 cars at screens... so I will try to show what will happen. You are running Forza 5 with AI into the Cloud... the game uses a LOD model for car with high quality... then your internet get slow or down for few seconds (it is fast... that happened everyday... you have instabilities in internet connections and you are disconnected from the Live for few seconds... I play a lot MP and sometimes you are disconected and needs to start again... happened all the time)... so the games stop the Cloud AI and start the local one but before you are using all the resources for graphics (that a example) and now you need to use 5% of them to backup the Cloud stuffs in local... so the game shift the LOD model of the car for another with low quality to the game sustaind the 60fps. That shift will give you a weird experience when happened but it's fime if this auto shift didn't show any slowdown or lag. |
But the AI isn't "running" in the cloud. AI enhancements are being calculated in the cloud with instructions sent to your Xbox One. Everything is still running locally...
MP disconnects due to internet outage and cloud computing aren't the same thing and shouldn't be seen as same.
The way this HAS to run in single player is - anything cloud based "enhances" the game. Game has to be fully functional in single player without the cloud and enhancements happen when your internet is up and running.
Like Dead Rising 3 may have 5000 zombies on screen at one time. Without cloud computing, there may be 500 different AI patterns that zombies share, however with cloud each zombie can get its own AI pattern and behaviour.







