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crissindahouse said:

well, there are some differences. the real costs for books are for advertisement, distribution and printing of the books. so, if you won't sell as much as you could, you just produce less books. but if you can't sell so many games anymore, you still had already millions of dollars of development costs before the game is even gold.

a used book is also not the same experience for many as a new book because used books clearly look used. many want a new book because it "feels different" to them to have a book without a used look but if you play a game which was already in the console of 50 other people, the graphics are still the same. you only see that it's used when you look at the cover or disc itself but most people buy it because of what you see on your tv screen.

the video game industry is clearly in the worst position of all media if it comes to used products.

you can say it's still our right to buy, sell and lend used but the gaming media has a bigger problem with it as anyone else.

I think you touch on major points here about it.  The videogames/interactive electronic entertainment industry, is facing the worst of all worlds with this.  Products really, really don't degrade at all, when going digital. Also, if they are going to insist on not only adding large team costs to produce, but the added costs of servers to make products viable, they will really increase their costs.  Books, on the other hand, are done by smaller teams.  The industry is so vulnerable now to everything, and also appears to be the must vulnerable.