I'm not a specialist, but why are we focusing only on what is going on on screen or pure real time graphics.... they could offload many things beside graphics.... stuff going on surface enables devices, and game mechanics that are not graphical or latency related..... static effects... or pre calculate stuff that will be required later... we've been talking only about on screen visuals at 1080p 30fps but there is much more than that going on in a game isn't there ????








