SvennoJ said:
It's true Gaika doesn't work like that, or not in that way when it was set up. Gaika doesn't render high end graphics to stay economically viable. Using distributed computing, ie multiple servers to ray trace the video for 1 client is a nice demo, but rather expensive to do for millions of CoD players. |
MS has not specifically stated that they can send processes from the rendering pipeline, they have been ambigous about it and giving that impression, to confuse people, becuase they cant offload anything relevant from the rendering pipeline to the cloud. Data transfer speed from the ps4 CPU to the RAM is 170GBytes per second, a 50 MBits per second internet connection moves 6 Mbytes per second, that is miserable, and upload speed is usuallay half the download speed. Cloud computing works for stuff that does not require real time processing.At 30 frames per second, the frame has to be ready in 0.0333 seconds, thats 33 miliseconds for the entire rendering pipeline, is all BS.
If you really believe they are rendering the entire in 33 milisecond and in the middle of that they are sending anything to the cloud for which you have to wait 20 to 100 miliseconds to come back (just latency and bandwidth limitations, asuming the server take 0 milisecond to get the result), you are completly blinded by you fanboyism.
They can stream assets but you will see popin depending on your connection speed.
In any case, anything that the Xbone can really do with distributes computing my Iphone can too, is not a magical technology it distributed computing, is what the ps3 use to do with folding at home, is all PR bs.
dd if = /dev/brain | tail -f | grep games | nc -lnvvp 80
Hey Listen!







