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Mr Khan said:
As implemented in Mario Kart DS (and likely Double Dash, but i never did much local multi with double dash, if any, so i never discovered it), it was a feature where those who snaked would win, and those who did not snake would not win, which made the drifting mechanic, only intended as one part of the game strategy, into the sole mechanic that mattered (unless all competitors were as good at snaking as you were)

It made the game into something it was not meant to be.

You'd probably lose on any MK then. Every kart game had boosting techniques that have been superior to normal driving. It is part of the game. Nobody ever said Mario Kart is about holding A and steering. It's just that players who never cared a lot about the game noticed they suck when they finally were able to play online against humans that don't live down the street.

That's like saying enemies in RPGs are unfair when they are at a higher level and using magic spells you can't access.