By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Mr Khan said:
As implemented in Mario Kart DS (and likely Double Dash, but i never did much local multi with double dash, if any, so i never discovered it), it was a feature where those who snaked would win, and those who did not snake would not win, which made the drifting mechanic, only intended as one part of the game strategy, into the sole mechanic that mattered (unless all competitors were as good at snaking as you were)

It made the game into something it was not meant to be.

Well, this is pretty much it. "Whenever X is a possible answer, it's always the best answer" coupled with "you can use X ~90+% of the time" makes any game an X spamfest where other abilities, as interesting as they can be, have a minimal impact in the outcome, making being successful in said game a simple matter.

 

It's funny that we have people complaining about MK Wii, where as unbalanced as the vehicle roster was, to be fast you needed to master several skills and know when and which one to use.

And yes, I used snaking in the MK DD days.