| Machiavellian said: If I am stating things that cannot be done then here is your proof of concept https://en.wikipedia.org/wiki/Wolfenstein:_Ray_Traced Since MS cloud can do the same thing, I am not speculation all that much. Also if you just did a search raytrace and azure you would see that its also not as far fetch as you believe. You do not need GPS transfer speed if you are compressing the video and sending it to the client. MS cloud can do both. It can render the scene and compress and send the results at the same time. The pixar is just an example and whos to say that it cannot be scaled to real time. |
It's true Gaika doesn't work like that, or not in that way when it was set up. Gaika doesn't render high end graphics to stay economically viable. Using distributed computing, ie multiple servers to ray trace the video for 1 client is a nice demo, but rather expensive to do for millions of CoD players.
Anyway this is not what MS is promoting. This runs the entire game in the cloud and you end up with no signal on connection hickups. Way more powerful rendering method then Gaika, yet the same problems with latency and compressed visuals. And ofcourse the more servers in your render pipeline, the higher the latency can become.







