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AZWification said:

  At least balance the damn thing or something. Getting hit and being in 4th-12th place is called UNBALANCE. It's irrelevant if that is a part of Mario Kart. Unbalance remains unbalance.



lol, double standard much? Snaking also imbalances the game, but it does it more so and in a bad way, not bad in general, but bad for Mario Kart specifically, as it limit's who has a chance of victory. Actually I guess it's better to say that it over simplifys the game rather than unbalances, but whatever! The Blue shell on the other hand adds to the race's unpredictability, which increases the fun and excitement and keeps us comming back for more. It adds to the whole "any player can win" philosophy the series is known for.

Mario Kart at it's core is an unbalanced high luck factor game, always has been always will be. The thing is the imbalance leans towards players who are doing worse, as opposed to mechanic abuse which is generally only used by those who're already atleast somewhat good. Notice how you'll never get a bullet bill or a gold mushroom while in first. It's like that on purpose, again to help give anyone a chance of winning. Of course, the better players will win most of the time (like me hehe), but that's just it, they'll win "most" of the time, not always.

Oh, and the Blue Shell actually has been balanced out a bit, just like everything else in MK7. It travels along the ground now, so it can hit people other than just whoevers in first. The main thing though, is that thanks to the second screen, you'll be able to see when someone has a blue shell, and potentially avoid it all together, or at the very least lessen the damage. Doesn't MKDS show you what items people have on the second screen aswell? If so the same can be done there.