disolitude said:
2. Internet is a lot faster today than in the 1990s. 3. Xbox One is designed with cloud computing in mind. According to the article it checks 500,000 times per second for cloud updates Seriously though, Quake 3 bots used servers to calculate their AI. This idea isn't anything new. What is new is scale and design around it. Also the fact its offered to everyone at no cost makes it the staus quo on the Xbox One side. Not so much on the Sony's end where a company like EA is still going to have to run their own servers, and shut them down when games arent popular...and not utilize the cloud whenever absolutely necessary in order to save cost. |
500000 times per second 1 second is 1000 miliseconds or ms. So 1000 updates per second would mean 1 update each milisecond So its basically checking in every 2 microseconds for updates ? Isnt that impossible ?
Whats new about it is nothing right now, we have seen NOTHING. The power of the cloud is UNPROVEN could just aswell be Milo 2.0. Atleast we had an example Video with Milo how this fantasy could look like one day. MS needs to do something we havent seen before that actually can not work without cloud or else its all worthless PR talk.







